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Songlines

Media:
Computer animation, video and soundscape

Duration:
14'20

Date:
1994

Commissioned by:
International Symposium on Electronic Art
& Silicon Graphics Limited

Audio Extract
File Size: 80k Duration: 0'11
Soundscape Only

*new video samples*
Video Extract 1 (for slow connection)
File Size:1,326kb Duration: 1'33
Video Extract 1 (for fast connections: ISDN+)
File Size: 3.7Mb Duration: 1'33

Video Extract 2 (for slow connection)
File Size: 1,243kb Duration: 1'27
Video Extract 2 (for fast connections: ISDN+)
File Size: 3.4Mb Duration: 1'27

a non-narrative narrative

1. lost for words | 2. found objects | 3. seachange

This piece has nothing directly to do with Australian culture, but it was inspired by the phenomenon of songlines. These ancient paths through the Australian landscape are not marked; navigation is achieved through knowledge of aboriginal songs that describe the landscape through which the paths travel. In my case, the 'landscape' was a large gathering of texts, primarily folk myths from a variety of cultures. Texts were deliberately chosen that had points in common, allowing a 'path' to be laid through them, travelling not only linearly - along a particular text; but also laterally - crossing between texts by means of these common points.

songlines - joseph hyde

Songlines is not the landscape or the path, but rather a 'song' describing them. Only the faintest trace of the texts themselves remain. The map has been thrown away - path and landscape forgotten - leaving an abstract structure with the form and ceremony of a narrative, but none of the original content.

One attraction of such a method of working is that the paths could be travelled any number of times, in any number of ways. This made it ideal for an open-ended project that could be open to input from a number of collaborators. Thus far, two versions exist, one sound-based, the other incorporating computer graphics, video and dance.

Additional Information

  • Written in response to a commission from the International Symposium on Electronic Arts and Silicon Graphics Ltd.
  • Performed, in both versions, at a number of Electronic Arts and Music festivals, including ISEA 94 (Helsinki), CREAT (St. Petersburg), Imagina (Paris), Sonic Arts Network PLUGGED! (London, South Bank) and the 1995 ICMC in Banff, Canada.
  • Music won second prize in the programme music category at Bourges in 1994, and was released on a Chant du Monde CD.
  • It also won first prize in the Concorso Luigi Russolo
  • Released on a CD by the Fondazione Russolo-Pratella.
  • Broadcast on BBC Radio 3 (1995).
  • Revised version (1997) performed by Electric Phoenix at IRCAM and by Singcircle at the Dartington International Summer School in 1997.

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