Periphery is designed as
an immersive environment to run continuously over an extended period of time.
The environment consists in part of the physical (an irregular wall of mirrored
and white panels surrounding and enclosing the space) and in part of the virtual
(four video projections onto the panels and a quadraphonic sound system). The
technology is intended to augment the effect of the physical environment as
seamlessly as possible, and to create a convincing and confusing illusion. The
interplay between projections and reflections is crucial -much of the effect
of the installation is given by the refraction and fragmentation of the projections
by the mirrors.
There is very little
pre-recorded material involved -most of the material is taken in real-time from
two cameras and a microphone. The aim is to produce new kinds of 'reflections',
both visual and sonic, that span both space and time (ie. the 'reflections'
may not be quite real-time, but may be delayed by anything from seconds to weeks,
or distorted in time so that motion becomes displaced). The installation has
a 'memory' such that material is stored on the disks of the computers and may
be brought into play at a later date. In this way, a visitor to the installation
may be confronted by the 'ghosts' of previous visitors.
The installation runs
on four Apple Macintosh computers. One operates as the 'brains' of the system,
controlling the other machines and running a program developed using Cycling74
Max (an object oriented programming language for interactive systems). This
constructs the underlying 'rhythm' of the installation (based on cycles of 2,
4, 8, and 16) according to various rules, principally based on probabilities
(resulting in a kind of controlled chance). It incorporates a basic movement
sensor (operating from one of the cameras) so that it 'knows' when there is
someone in the space. It also operates the sound, which is a mixture of pre-recorded
samples (chosen according to the 'rules' mentioned above) and samples and sonic
distortions made in real-time from the microphone (this will pick up speech
in the space, but will also pick up what is coming out of the loudspeakers,
providing a further level of distortion). The
other machines run the video, using Image/ine, a developmental software system
developed by STEIM in Amsterdam, specifically for the live manipulation of video.
The machines are synchronised such that there is always a strong relationship
between them -they will always be doing much the same thing, but with different
material. Techniques include image distortions, layerings, temporal distortions,
and long-term sampling of material.
The material captured by the installation over an exhibition period is also incorporated into an internet site (see Clips section), which forms an integral part of the work, allowing remote users to monitor accumulated activity in the space.
Equipment Diagram | Layout Diagram